Category Archives: Разработка

Adobe doesn’t kill Flash. Or it does?

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html5flashDisclaimer :I’m not native Eng. speaker. A lot of grammar mistakes could be. First days of November 2015 started from sadly news. In a tech blogs we can see appearing of wrong interpretation of Adobe words about that what they want to do with Flash Professional. Actually was said that they want to rename editor Flash Professional CC into Animate CC and improve it for creation multiplatform content. But technically illiterate authors of the articles do not see the difference between the content creation application and content player. Using own stupidity they understand renaming of “Content creation” product as death of another “Content Player” product.

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Localization of Splash image for iOS in Adobe AIR

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splash_localization_4Loading image (splash) in iOS application can be localized depending from your device language. This feature allows to improve your app quality. This ability is not require any special skills and could be done for a few minutes.

 

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Resolving issue with Testflight and CFBundleVersion in Adobe AIR

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testflight
If you developing Adobe AIR application for iOS and using Testflight – you may know that each version changes in AIR cause changing release version tag the same as internal developer version. So each updating of your application in Testflight may cause new application review action. This can take extra time that you don’t have and make some pain for developers who want re-upload beta version of app fast.

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Requested extension com.adobe.ane.gameCenter is not supported for …

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anefixSome good man contacted to me today that doing the future game hit (I hope in this) and he use Adobe AIR for it. He was required the Game Center for iOS. Decision was taken to use free and official ANE by Adobe from updated in the March 2015 Gaming SDK, where was added support of iOS x64.
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Executing frameScript code in MovieClip from Starling

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framescriptHi anyone! I’m porting a game from default DisplayList to Starling for high rendering performance. During this task I meet some inconvenience – game logic required frame script execution inside starling’s MovieClip. If this could be done in default DisplayList – we could use Flash Professional or addFrameScript for this. Starling don’t have this functionality. So I done this manually. Also want to warning you that my code not the best but it works for me pretty nice :)

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To the attention of Adobe AIR ANE’s for iOS developers!

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arcmemoryWhen developing ANE’s for iOS – you must use ARC. This is something like Flash garbage collector that doing all hard work for you automatically.

 

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Bug workaround: Rendering Video from ByteArray to BitmapData

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videobytearraybugworkaroundWhen someone moves forward with own projects – the other ones must move backwards due some reasons. Today my friend asked me why he can’t draw Video loaded from ByteArray to the BitmapData. After small research I founded a great workaround! No mistake with Security violations anymore! Read this article if you need to know workaround!

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Adobe AIR for iOS: Adding custom unsupported language for AppStore [Tutorial]

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languagepackTime to time I get requests for adding new custom language support in Adobe AIR. Unfortunately, officially you can use only English, Chinese, Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Swedish and Turkish.

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How to use texture atlas correctly

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noteToday a one good man tried to optimize Starling application. He had up to 10 texture atlases that generate really huge amount of draw calls. I’m gonna help not only to him but also for anyone know don’t know this tricks.
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Advanced protection of Adobe AIR content (desktop only)

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airprotectionFew days ago I started small research about protection of Adobe AIR application from some kind of hackers. Many of you may know that after compilation of Adobe AIR app you will receive also SWF file(s) inside package that can be changed. In all cases that I know – developers simply obfuscate that file(s). But protection actually was not applied.

 

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