Error-90086: missing 64 bit support

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2016-07-20_143104Few weeks ago, developers may to deal with the impossibility of sending their iOS apps in the AppStore.

After they upload IPA to AppStore they receiving error about that uploaded application is not unversal (not 64 bit). Currently we know that using Application Loader 3.1 and newer, OSX El Capitan 10.121 and manually installed latest LIPO tools we have successfully published IPA.

My suggestion is simple. Start from installing latest xcode (or update your old one). Lipo and Application Loader come with xcode.

And don’t forget that latest AIR SDK is 22.0.0.153

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Adobe doesn’t kill Flash. Or it does?

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html5flashDisclaimer :I’m not native Eng. speaker. A lot of grammar mistakes could be. First days of November 2015 started from sadly news. In a tech blogs we can see appearing of wrong interpretation of Adobe words about that what they want to do with Flash Professional. Actually was said that they want to rename editor Flash Professional CC into Animate CC and improve it for creation multiplatform content. But technically illiterate authors of the articles do not see the difference between the content creation application and content player. Using own stupidity they understand renaming of “Content creation” product as death of another “Content Player” product.

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Controlling MS Windows mouse by Native Extension

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automation-iconDoing some job for our client in Salesforce area I required to upload a lot of data. This process can be automated partially. But I can’t avoid physically-based mouse actions like clicking by specific buttons in exact order. Really I don’t know if similar software can be downloaded, but simple and own Adobe AIR app can guarantee that it will work as expected without and security issues like clicking somewhere when I don’t watch on my monitor :)

But now… I can! I have done small Adobe AIR Native Extension for Windows that can fire native mouse actions like:
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Flash forever, or searching for panacea for all browsers. Trying Swiffy (continue to Firefox news)

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gScfFBFb_400x400Today I want to give a word to my friend. He prepared some proofs about Google Swiffy and he want to describe a problems that was not voiced by Mark Schmidt (Head of Firefox Support) from Firefox because Mark don’t know about games development process (I think so).

My friend is Dmitriy Pyrin and he actually Indie game developer, 2D artist, #ludumDare fan, Focused on #pixelart and #gamedev

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FireFox temporarily blocks Flash Player and what to do with this?

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180029fix

Disclaimer: Sorry for my English. It’s not my primary language.

For the last time we can see again that Flash Player attacked in the news. We will not go into politics with this issues. Partially this was deserved, because Flash Player have problems with safety, as any other software.

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Localization of Splash image for iOS in Adobe AIR

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splash_localization_4Loading image (splash) in iOS application can be localized depending from your device language. This feature allows to improve your app quality. This ability is not require any special skills and could be done for a few minutes.

 

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Slicing atlas with font from BMFont in Adobe Photoshop – automatically!

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bmfontslicerWorking on a different projects that uses Adobe AIR and Starling - I often require stylized fonts, that I want to embed inside my applications. I use freeware BMFont by AngelCode for texture atlases generation with my fonts.

 

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Resolving issue with Testflight and CFBundleVersion in Adobe AIR

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testflight
If you developing Adobe AIR application for iOS and using Testflight – you may know that each version changes in AIR cause changing release version tag the same as internal developer version. So each updating of your application in Testflight may cause new application review action. This can take extra time that you don’t have and make some pain for developers who want re-upload beta version of app fast.

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Requested extension com.adobe.ane.gameCenter is not supported for …

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anefixSome good man contacted to me today that doing the future game hit (I hope in this) and he use Adobe AIR for it. He was required the Game Center for iOS. Decision was taken to use free and official ANE by Adobe from updated in the March 2015 Gaming SDK, where was added support of iOS x64.
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Executing frameScript code in MovieClip from Starling

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framescriptHi anyone! I’m porting a game from default DisplayList to Starling for high rendering performance. During this task I meet some inconvenience – game logic required frame script execution inside starling’s MovieClip. If this could be done in default DisplayList – we could use Flash Professional or addFrameScript for this. Starling don’t have this functionality. So I done this manually. Also want to warning you that my code not the best but it works for me pretty nice :)

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