Working on a different projects that uses Adobe AIR and Starling - I often require stylized fonts, that I want to embed inside my applications. I use freeware BMFont by AngelCode for texture atlases generation with my fonts.
Hi anyone! I’m porting a game from default DisplayList to Starling for high rendering performance. During this task I meet some inconvenience – game logic required frame script execution inside starling’s MovieClip. If this could be done in default DisplayList – we could use Flash Professional or addFrameScript for this. Starling don’t have this functionality. So I done this manually. Also want to warning you that my code not the best but it works for me pretty nice
Today a one good man tried to optimize Starling application. He had up to 10 texture atlases that generate really huge amount of draw calls. I’m gonna help not only to him but also for anyone know don’t know this tricks.